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Author Topic: blurries  (Read 1764 times)
James McPherson

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« on: May 31, 2008, 05:20:05 PM »

hi, just purchased edinburgh extreme and think the scenery is fantastic i use edinburgh a lot as its where i live. just a question about blurries i have increased the global texture size to massive but still get blurred land scenery but im running fs9 at a resolution of 1440x900 so should i reduce this down to 1024x768 and would this solve the problem.
 
    thanks again for a great addon to fs.
                                                                    jim
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Gary Summons
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« Reply #1 on: May 31, 2008, 06:41:22 PM »

Try changing your MIP

Options - settings- Display-Hardware- MIP Quality to 7 or 8
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Gareth Smart

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« Reply #2 on: May 31, 2008, 06:44:32 PM »

yes it wud, as these are wat the textures are optimised for
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Gary Summons
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« Reply #3 on: May 31, 2008, 06:51:24 PM »

It is not optimized for any particular resolution, there's no direct link there.

However high screen resolutions may effect the graphic memory available and force FS to display a lower MIP level to compesate if your don't have that amount. FSX is famous for its reverting to blurries when its short on memory, so its possible FS9 may do the same, although I've never seen it myself.

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Michael Mort

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« Reply #4 on: May 31, 2008, 06:55:49 PM »

Try changing your MIP

Options - settings- Display-Hardware- MIP Quality to 7 or 8

Which would be better quality? 7 or 8?
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Ryan Jackson

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« Reply #5 on: June 01, 2008, 04:09:41 PM »

8 obviously. But I find the higher I put it, the more 'speckly' they are in the distance. I have mine on 6.  Undecided
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Gareth Smart

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« Reply #6 on: June 01, 2008, 07:15:58 PM »

ito get that affect, Ryan. Strange I cant see why that should be, though? Undecided
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When once you have tasted flight, you will forever walk the Earth with your eyes turned skyward, for there you have been and there you will always long to return.
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Norman Dean
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« Reply #7 on: June 01, 2008, 09:55:49 PM »

ito get that affect, Ryan. Strange I cant see why that should be, though? Undecided

Because at a distance the pixels are split to produce the smaller mips.

Norman
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James McPherson

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« Reply #8 on: June 02, 2008, 06:49:11 PM »

 thanks for the help increased mip and this olved the problem
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Gareth Smart

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« Reply #9 on: June 02, 2008, 08:04:16 PM »

ito get that affect, Ryan. Strange I cant see why that should be, though? Undecided

Because at a distance the pixels are split to produce the smaller mips.

Norman

Ahhh thanks Norman!!
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When once you have tasted flight, you will forever walk the Earth with your eyes turned skyward, for there you have been and there you will always long to return.
Leanardo da Vinci
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