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Author Topic: taxiway and runway textures FS9 when lighted  (Read 862 times)
jan maca

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« on: August 31, 2010, 02:08:40 PM »

Dear developers,

another question related to textures.
during day and night the textures during taxiing on Hethrow are consitent and OK (if not lighted by plane).
During night when my taxi lights (using Captainsim 757) are swithced-on, the effect is that the side/central yellow lines change to black (like inverse colour) and this different colour set is just rolling in front of the aircraft as aircraft is moving.
(meaning it is quite strange combination of dark taxiway with yellow line and part in front of the aircraft suddenly lighted with black lines). The same effect is also in case of side edging of the taxiways and runways (so not only middle and side yellow lines).
In all other cases of both standard and add-on airports (even from you e.g. Birmingham or Manchester Xtreeme) behaves quite normally - more lighted ground but still same format and colours).
Do you think it is a bug or it is some wrong installation ?
I just installed V2 over V1 after download of installation pack. I did not specifically un-installed V1. Could that be a problem ?

many thanks
JM
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John Harvey

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« Reply #1 on: August 31, 2010, 03:51:39 PM »



          Hi.

                 I have exactly this problem also, I uninstalled V1 before installing Version 2, also installed the Afcad File.

                       Cypilot.
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Gary Summons
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« Reply #2 on: August 31, 2010, 04:55:14 PM »

I'll take a look , it probably easy to fix this one
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Gary Summons
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« Reply #3 on: September 02, 2010, 08:34:20 PM »

Ok this problem was not easy to fix at all. However I have managed to minimize the effect.

The update this weekend will change it so only the very front part of your view may have this effect. You will only see it, if you use 'full view' without a panel. If you have 2D panel, it will hind it (see images1 and 2)

What I find strange is  the FS9 landing and taxi lights behave in a different way in Virtual cockpit mode. You dont get the problem at all, in addition the light also illuminate 3D objects up to 4ft high (see image 3,the sign post)



* Image1.jpg (12.77 KB, 800x349 - viewed 324 times.)

* Image2.jpg (65.43 KB, 800x550 - viewed 321 times.)

* Image3.jpg (16.66 KB, 800x473 - viewed 337 times.)
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