UK2000 Scenery Forum
May 21, 2013, 10:38:14 PM *
Welcome, Guest. Please login or register.

Login with username, password and session length
News:
 
   Home   Help Search Login Register  
Pages: [1] 2
  Print  
Author Topic: My FS setup  (Read 2902 times)
Gary Summons
Administrator
*****
Offline Offline

Posts: 6565


« on: November 14, 2010, 05:32:07 PM »

For the past 10 months I've been using a FSX setup in my summerhouse. During this period I have gained some knowledge and experience of hardware and software. So I'd thought I'd share this journey with you in case it may help others decide witch upgrade path you want to take and show you the bad and good choices I took. Please forgive my spelling and grammer, I do try, but you know Im not good in this area.


Before January 2010, I never actually used FS for leisure for a number of years, as my main PCs were setup for the business and it was not easy to break out of that'work' feeling when stuck in the same office using the same PCs, beleave me this job does feel like any other job, I still look forward to Friday!

I did miss flying, I tried out a few of games, but I'm no teenager, I just dont like most games any more. I had to get back to flying FS like the old days were. So below is the story of the hardware and software needed to make this work. I've place it here in the hardware board, but could have been in FSX board. I've made it sticky because I'm the boss and Im allowed to Smiley The one phrase that sums up FS very well would be: "you only get out what you put it". You can spend a huge amount of time and effort into FS, but you have to really, so you can get out the enjoyment from the hobby. If you think about it, we are just watching a some pixels on box its up to us to beleave, so we try to enhance the experience to by adding software and hardware to make it more realistic.


Part1 -  The building
---------------------
I decided to convert one end of our summer house (self build shed) and turn it into a Flight sim room that can purely be used for pleasure rather than work. First job was security, although I live is safe area, but it wise to protect my investment, so doors changed and alarm system installed. You cant just use any old shed for a FS room, when I built this summer house, It  was built well, its insulated and skinned on the inside, proper electric sockets and lights installed, ok Im no professional builder and its not perfect, but to be honest most people can built this sort of thing. Normally you dont need planning permission, but check up on the exact planning rules your self. If you're going to put a PC in a shed then you need to make sure it's waterproof and warm, you dont want to let the temperature drop too low, cold and PCs dont go together well. Because it's a heated structure make sure the void in wall is sealed, NO GAPS!  Warm moist air must not get inside cavity or it will condense out on the inside of outer wall and rot your building from inside out. An electric oil radiator is used all year round and set to 14 degrees minimum, so the temperature never falls below this point. Cost is around £100 electric per year for this minimum heating requirement.

When  I use the summer house and its winter(which is 9month here in scotland  Cheesy ), I turn on a separate Oil radiator to 21-23degrees, for reference the total cost of this self built building was £2200 + one hammer mark in my hand Smiley



Part2 - Which FS?
------------------

FS2004 or FSX?, that is the question (I ruled out X-plane, not enough addons). I lot of users struggle with this choice, FS2004 is almost sure to run faster that FSX, but FSX looks better. For many users the argument for FS2004 is that they only fly airliners and are not interesting the extra ground eye candy of FSX. But I dont accept this argument, you have to come into land at some point and will look out your window and see the rather bland and blurry FS2004 ground and wish they had FSX. So for me I choose FSX, knowing full well It would be challenging to get the FPS right for me. In the end I made the right choose as with my 'trackir5' you end up looking outside your cockpit almost as much as inside (See latter)

There's not much FS2004 has that you cant get in FSX, there is one personal favorite thay I do miss. 'FS Navigator' is still in my opinion the best FS2004 planning and navigation addon you can get, I have tried many others but FSNAv is just so damn quick and easy to use and you can make flight plans so easy. So I installed FS2004 and FSNav just so I make flight plans for FSX!


http://www.flightsimworld.com/downloads/viewfile/435.html


Part3 - Hardware
----------------

I wanted this FS system to be good, but I dont want to spend silly amounts of money, so one option was ruled out and that was to build a real cockpit. I think I'm capable of this task, but I would need more room and to speed £3000 or more to achieve it. Real cockpits can only  be made to look like one type of aircraft which may not work well flying a glider in 737 build cockpit. I thought I would try to create a 3 monitor wrap around FSX system using the new ATI Eyefinity card which in theory looks good. I also knew that FSX would not benefit from buying a top end I7 Processors, I did think about an I5, but in the end I knew FSX would only sometimes use core2, but very rarely use core 3 and 4. An I3-540  system would be a lot cheaper and do the same thing as an I7, so instead of spending more on I5/I7, I purchased an I3 and  spend extra on water cooler that would enable me to over-clock the I3.


I also want the 'Trackir5' gadget, this is a sensor that tracks your head, and moves the FS view in an relative way to your head it all possible ways, it looks good on a YouTube video


http://www.naturalpoint.com/trackir/products/trackir5/

http://www.youtube.com/watch?v=yKxsHFS8mjU

To be honest I was prepared to be let down. I also purchased a flight yoke expecting it to give a better feel to controlling the aircraft,

Other parts
4GB memory  - FSX is 32bit program and will max out at 2GB, so no point in getting any more (unless you want to encode a video at the same time!)
1600mhz memory
M/B capable of over clocking (read reviews)
Windows7 64bit
2 Hard drives - one for OS, one for FSX. I did consider a SSD, but it does not speed up the FPS by getting one, it just means it loads faster when it starts
3 widescreen monitors
ATI HD5770 1GB GPU


When the parts came, I assembled the PC and got it working first with one monitor, and I then tried to get 3 working with Eyefinity. At this point I came across the little advertised problem that you can only have 3 monitors working if one of them is a display port monitor Sad
After some research, I found I needed a converter, but no one made them at a sensible price! Remember this was Feb2010, the ATI cards had only just come out.  So for now the 3 monitor idea was put on hold and proceeded to test and install the other hardware.

The Trackir5, was amazing. I was not expecting how much this simple device would transfer the FS experience, I cant under estimate the feeling you get by moving you head around a virtual cockpit, forget about building a real cockpit, get a trackIr5 and move around the virtual one was better in my view. Here's a few example of how you can use it.

1) Cant quite read the virtual cockpit instrument, move you head close to the instrument, simples!
2) What's the flaps set at?, look down matey!
3) Entering the runway, want check for traffic, turn you head and look out your window!
4) FSX tells you traffic at you 9 o'cloak 3miles, normally you cant be bothered to look, but with trackIR just turn and look.
5) In a circuit and want of keep track of the runway, then do so, look at the runway all the time while turning it's a liberating feeling to able to immerse your self in 3D world and not locked into a forward view, like the rest of you are. How on earth to you 2D fixed panel guys live, honestly I will never ever go back to 2D cockpit panel!

If there's one hardware I would recommend than any other, it TrackIr5, worth every penny.

Now we come the Sietek control yoke.

 This turned out to the biggest let down for me, I tried for over 2 weeks to get use to it, but the feeling was just rubbish, every landing was a disaster, the problems are many, I dont know if its just a poor design (I suspect it is), but move the column and the expected movement of the aircraft just didn't match and didn't feel correct. I could just about live with the roll control, but the pitch control was unusable. If you move the column back a small amount, nothing happens, so you moved it a bit more then the aircraft jerks back too much, so move it forward and jerks too much forward, there is also a delay between the movement and the action. The yoke is also very 'sticky' meaning its all or nothing movement. So after this frustration I took it apart and saw the problem. It was all made from sliding plastic parts, covered in grease. Plastic sliding on plastic is never going to move well, I did try added more grease and different types of greas. I also tried different center springs, I did everything to try and make this thing move smoothly, but in the end I gave up the battle, it was just rubbish!, you could use it on a 747 as the delay in a heavy aircraft soaks up the poor control, but trying to land a 737 with this yoke was very hard, up,down,up, down it was a crazy anoying experience. Landing a cessna was a joke with this yoke, and as for the Extra300 you will never ever land it. Yes sure its look realistic having this thing between your legs, and feels good in your hands(hang on, that sounds rude  Roll Eyes ), but its simple not fit for purpose, nor was the yoke.

So I purchased a normal  £10 Joystick off ebay, and it was briliant!, you can land a Extra300 exactly and smoothly and on the spot. My advise about Yokes, go and try one out first. I'm not saying all of them are like this, but this Saitek Pro Flight Yoke System was not usable to land anything but a 747.

It was not all bad news about the yoke system, it did come with a throttle quadrant, this was good, so good infact I ordered another Quantrant (see latter). The pedals are good as well and I've keep using them.



3 weeks later Sapphire made a DP-DVI lead costing £80, so I purchased this in an attempt to get my 3 monitors workings. After 1  hour of some frustration I finally got FSX working with all 3 monitor. It looks nice, but soon after  I released there was several problems.
1) FPS was about 40% lower using 3 screens compared to 1 (which I was using up to this point)
2) Bezels of the monitor were off putting, but I can live with it.
3) I could not see my instruments, yes I could look down with my head(using trackir5), but I prefer to see them with my eyes while landing, if I move my head I lose sight of the runway.

The last problem was the biggest, you can zoom out to 0.3 zoom, but it was starting look distorted. The aspect ratio of 3 monitors was just too much of the letterbox effect for my liking.  I can see it would work if I had build a real cockpit and just have the 3 monitors as the main view, but I was not going down that road.

I could not live with this 3 monitor setup, so despite the effort put in to this, I scrap the ideal. I then tried 2 monitors, you may be thinking surely this cant work as the middle point is in the middle of bezels!, well normally this would be true, but not if you have trackIr5, you can offset the view so the left monitor contains 70% of forward view and right monitor has forward right view (over the rest of the virtual cockpit).

This actually works quite well, and I used it for several months enjoying it. However with some aircraft I still found some the instruments I wanted to look at while landing could not be seen, so I hit on another idea.

This was a gamble, I would try to use TV for the display, in the past my attempts at using a telly as a flight sim display have not been too good, TVs are made as TVs and not as PC display unit, but I did my research, read reviews and found certain type of TVs work better than other, so I purchase a large 37" 1080P TV, the result with my PC and graphics were in the end brilliant. It took a while, I had to use the VGA connections and NOT the DVI connecter to get the best image, but quite franky this is the  best  pichure I could get and certainly matches a monitor image. Using a large telly in front of you was far far better then 2 or 3 screen monitors, it just so damn big you can help but get the feeling your actually there. Of cause I may be frying my brain sitting that close to a TV, but hell I only do it 2 times a week, I never beleave or this radiation stuff!

There is one criticism, I just need 600 pixels more to be perfect. 95% of the time you can read everything on your virtual cockpit at 1920*1080, but every often it just a little bit blurry and I have move my head closer, not a bigger, but perfection would be 2600 image. These dont exist yet, but I'm sure when telly goes up 2XHD (4096) I will be first to get a higher res telly for FS



After using this setup for few weeks, I wanted more Smiley  There's one thing that doesn't work well with trackir5, that is when you use the mouse to change an instrument setting like the autopilot VSI or heading/altitude. You have to hold the mouse cursor over the knob and keep it there when you click and the figures change, but you also have to keep your head dead still, or else your view will move!. Its not that difficult but I thought to would be better use a real dials rather than touch the mouse at all.

So I started to build a 'input panel' its not  a real cockpit panel, because it only has input and not display (outputs). There are several cockpit building website that sell hardware for this task, however I wanted to do this cheaply. So I made up plans to create a wooden panel sitting in front of the TV and that would have dials, switches and buttons that can used to input signals into FS. All of the small parts were purchased from Maplin electronics online. www.maplin.co.uk/ I also purchase two cheap £10 joypads off ebay, which I would cannibalize.



This job is very tricky, but its not complex to understand, PC joypads are simple USB gaming devices you can program each button to do certain task in FS. Now you can use the inbuilt settings in FS for some functions, but you really nead the full paid version of FSUIPC to program more options and have more control over the inputs signal. I removed all the plastic caseing from the Joypads, I then solder wires to the button connection points on the circuit point, you then connect the wires to the button and switches in your wooden control box. Most of it is straight forward but time consuming(you have master an soldering iron, and get a few burnt fingers!). The really tricky bit comes trying to make the rotary dials for controlling thing like the autopilot heading, altitude,VSI rate, OBI and airspeed.  For this task I used a maplin 12 stage rotary dial, and cut off the plastic inside the unit so it rotates without stoping. I then wired up the center earth and the 3 sets of 4 wires. This meant when you turned the dial it would give 4 signals(Repeated in 3 sets around the dial). The order in which FS received those signal determined the direction of the dial. Thats the theory, but it was difficult to do. For one thing I was running out of normal on/off butons on the joypad, so I had to try and use the joypads direction stick which uses potentiometer (like joysticks XY asis). The potentiometer itself could not be used(bypassed), so it was case of signal reading of -16384,0 or +16384. That gave me 2 inputs per wire(0 reading cant be used), still not enough so purchased some resisters to get another set of values of around 8192 (+ and -) to give me 4 possible signals per line(-16384,-8192,0,8192,16384).

The next problem was to get this all working VIA FSUIPC, this is a good piece of sofware, but the scripting language used is very basic, pretty much low lever on/off bit language. So getting a 4 signal dial to change the FSX function was to be very hard to do. Anyway I got there in the end and have been using this panel ever since. Its not perfect, the 4 signals of the dial means sometimes the autopilot function like heading goes the opposite direction to what you want, this is because Im turning the dial it too fast. I have since realised my error and my next remake of the input panel will be 12 separate signals via chain of 12 resisters, so this never happens.





Now for sound. For this I used 2 normal speakers on the desk and one sub woofer underneath my chair. The sound output line is split so it goes to both, I turn up the base on the subwoofer, so you only ever hear it when there is low rumbling sound, normal sound come from the front 2, you do feel the vibrations when subwoofer is going. I also added a second sound card, and directed the ATC to come from the headphones rather than speckers



The chair is from a Rover 400!, cost £3 from a charity shop. I needed a chair that can move backward and forward, this is because of all the bits of wood I have sticking out around me. I simple screwed on a few bits of wood to pack it up to the correct hight.


I also have a second monitor by the side of my main TV, this is used for the GPS and traffic radar. This doesn't seam to effect FPS, as this HD5770 Gpu is able to handle both.

In addition to the main PC, I have a secode cheap £50 PC, it is used to dispays flightplans and links to all the various online chart website, it also used for FS Metar, so I can check weather for any airport. Its wise to have theseapllication on an another PC as you dont want to harm the FPS on the main one.


If your thinking what happened to all those parts I didn't use, I did sell all of them on ebay, on average getting 65% of the new value. I did make a profit on the DP-DVI as it was still very rare.

« Last Edit: November 14, 2010, 05:57:15 PM by Gary Summons » Logged

Gary Summons
Administrator
*****
Offline Offline

Posts: 6565


« Reply #1 on: November 14, 2010, 05:37:28 PM »

Part4 - Software
----------------

I dont want to promote too much one software over another. But here is my chooses

Aircraft
___________
For aircraft I have not purchase any yet. I'v been able to stitch together the best bits of freeware models. Example is the B737-600 I use the OPENSKY model, but have manually added the default FSX virtual cockpit, added radar hight read outs and TCAS radar form other freeware files. I have also changed the models fuel usage, range and handling.

I also use 'toms' A330-200 which has an excellent VC, but again I had to edit the handling of modal. I use all of DM Flight Sim   - Classic British Jet Airliners. There a few problem using them in  FSX, but you can solve or working around most of them.

Others
-----------
FS passenger  http://www.fspassengers.com/
An excellent addon that adds more to your flights and make you fly 'proper' or your get told off!

Scenery
________
1) I hear there's some excellent scenery from UK2000 Scenery, got every one of them Smiley
+gen-x V2
3) UTX USA and Europe mainly because it add all the thousands of missing towns and roads
http://www.flight1.com/

4) REX, http://www.realenvironmentxtreme.com/
this is a weather engine and generic texture addon, I dont use the weather, see later.

5) My Traffic, got this because of the designers approuch to FPS, he sacrifices things like Jetway docking to keep up FPS, its just a shame he's not much of a artist, the geometer of the model is fine, but paint jobs are basic to be it mildly.

Biggest problem with this addon is it's tools, there very diffifult to use, I gave up and simple made own tools to limit the amound flights in any given area. I firmly beleave that if you add more than 200 active AI in one areas your FPS takes a huge dive far more than the proportion of extra flightplans over 200. So I made sure that in areas like LA, SFO,NYC,London I do not exceed a set limit of flightplans and as such I normally get well over 30fps, instead of 8fps if I did nothing and used default installation.



Part5 - FSX Weather
------------------------------

Weather is important to flying. It is  one area that I'm trying hard to perfect. I have purchased and tried 3 separate weather ad dons in an attempt to improve the weather in FSX. All these addons and default system suffer from the same flaw, they make no attempt to solve the issues of suddenly changing visibility, wind speed and high altitude temperatures. They always blame FS and say it also to do with 'interpolation' of weather station data and design isses. Well this is not entire true, yes Metar data is not a comprehensive set of weather info, but you simple fill in what is needed. I've done it, so why cant these addon makers do it?

Im sure all user have has this, your flying along, lets say in the LA area, and the vis is 6KM, then all of sudden in 100KM!, then its back to 6KM. Or your at 33,000, wind 270 at 40knots then the wind switches and you stall or overspeed!. Or perhaps its -40c and then suddenly it +10 and the engine thrust changes resulting in stall or overspeed. Too many of my flights ended in a crash to a faulty weather system.

You simple cant fly if the weather behaves like this. I have created my own weather addon using simconnect. I download the raw worldwide Metar file via the  free 'FsMetar'  before every flight and run my program.  What I do is give  priority to creating a smooth atmosphere first and then attempt to modify it with local metar data, but never alow a violent switch in visiblilty, temperature or windspeed/direction.

I'm been tickerring with this every satuday night and I can fly safely knowing there is no sudden change, I also have Jetstream winds that change at different hights, so you can use this Jetstream to your advandage or not.  It still very rough, its a DOS screen EXE and it has no automatic way of downloading metars yet, but give me another year and it will be a polished thing.  
It works well in mainland areas, Im now concentrating on sea areas where there are no metar station and have to create a world wide weather pattern, this will be adjusted to when it does have local metar, but reverts to generic yet changing patten in other areas.


Part6 - Tweaks
------------------------

I'll give you my simple resonse to all the various tweeks to your fsx.cfg.
DONT BOTHER!

Im sure there are some exceptions, like if you use Photo tile scenery, then use the texure bandwith tweek, and if you any widescreen or multiscreen monitors then set widescreen line to true, all others may produce some improvements in some PC, in some situations, but really you dont gain much at all.

Best advise is
Dont add too much AI
Dont set 2X water effects, unless your in a sparse area.
Dont use those default aiport vehicles, yes it also means you cant call a fuel truck,but they are killers of FPS

Other options are personnal trade offs, I set 20% road traffic as i like to see some road traffic at airports, AutoGen set to DENSE, some say FSX works faster setting it to Dense compared to sparse, I take that with a pitch of salt, but I do use dense

Biggest FPS gain comes from having a fast single CPU and matching duel or tripple channel memory. I have mine up 4.44Ghz, I havent stoped yet. I give it week at each stage to check stability, then crack it up more. There is a direct FPS increase linked to overclocking, so if you overclock by 25%, FPS will increase by the same amount. More cores with FSX is pretty pointless, yes core 2 will be used and is an advantage, but I question any claims that 4 and 6 CPU makes any difference to what is by design a single core program

What about the GPU? GPU overclocking did nothing for me, also unless you add a water cooler to your GPU, your FS is more likely to crash out with a GPU overclock. On my HD5770, the difference between MAX overclock and normal was too small to see. Buying a moderm  6870 card made no differnce either. I reckon most users could use a £70 GPU and the FPS would be the same as a top end duel GPU £400 card

What about weather?
I like lots of clouds, mine is alway 100% and max range, yes there's a FPS hit, but when I enjoy 45+ in the clear, I dont mind it at 25fps in dense clouds, I can only do this due to my overclock, it would mid teens with no overclock and you start to notice the drop in performance when its in the teens.



Part7 - Future

I dont think I can increase my FSX fps anymore, to be honest I happy with it as it is, Id never thought Id ever say that!
The decision not to use FS2004 was the right one. I am going to make a new input panel and a new overhead input panel, but I will not make a full cockpit because I cant live without my trackir5 and real cockpits and trackir doesn't really work together. My weather module will improved and I may make some sort of basic aircraft service fleet module.

I have high hopes that Microsofts new sim will catter for us serious simmers rather than just casual gamers, and perhaps this new sim coupled with high res 3D monitors will be next rebuild task I undertake.



Any questions please feel free to ask
« Last Edit: November 14, 2010, 06:07:47 PM by Gary Summons » Logged

Rod Yallop
BETA Tester
*
Offline Offline

Posts: 433


WWW
« Reply #2 on: November 14, 2010, 06:45:51 PM »

Quote
I also knew that FSX would not benefit from buying a top end I7 Processors

Sorry to disagree Gary but this is just plain wrong.

Rod.
Logged
Gary Summons
Administrator
*****
Offline Offline

Posts: 6565


« Reply #3 on: November 14, 2010, 07:12:41 PM »

Well I'm interested to hear your performance results, but I cant see how FSX runs faster when its mainly a one core program. What is needed is someone how has tried both one after the other, I see by Fred results with I7 that's it not really that good compared to mine, he has 3 monitors like I use to have, but my FPS was a lot higher than his.
« Last Edit: November 14, 2010, 07:17:31 PM by Gary Summons » Logged

Fred Popplewell

Offline Offline

Posts: 59


« Reply #4 on: November 15, 2010, 04:14:39 AM »

Very interesting article Gary - it's good to hear words of wisdom from someone so closely involved. Smiley

I will try over-clocking my i7. Thanks for the tip to avoid useless upgrades to graphic cards.

My instruments are on two 15" monitors on a client running FsXpand's 'glass cockpit" solution.
http://cockpitsolutions.com/

BTW I also use TrackIR 5.

gaftp
« Last Edit: November 15, 2010, 08:20:37 AM by Fred Popplewell » Logged
Rod Yallop
BETA Tester
*
Offline Offline

Posts: 433


WWW
« Reply #5 on: November 15, 2010, 10:37:17 AM »

Hi Gary,

FSX SP2 will run on multiple cores.
Admittedly core 0 will carry most of the fsx application buut any extra cores will handle the scenery .
One of my machines has a hexacore cpu and definitely uses all six cores when running FSX.
The main benefit of the i7 cpu derives from the fact that the memory controller is integrated into the cpu. this coupled with the triple channel DDR3 memory of the X58 chipset enhances FSX performance condiderably.
I learnt the hard way some years back that FSX coding was so inefficiently implemented that the best way to get performance from it is via the hardware route.
This does not mean, however, that things like ssd's, SLi, crossfire will enhance FSX, I am afraid they won't
FSX performance should not be measured by FPS alone. It is quite possible to acheive framerates in the three figure range and still get a miserable stuttery,blurry flight experience. if you can enjoy a  a smooth fluid and visually satisfying flight without needing to check your fps readout then that should be your benchmark.

Rod.   
Logged
Christopher Low
BETA Tester
*
Offline Offline

Posts: 1207


« Reply #6 on: November 15, 2010, 06:08:37 PM »

I get relatively smooth framerates almost everywhere in FSX using my Q9550/4GB PC2-8500 RAM/512MB 9800GT/Vista64 powered PC, and that's at the standard CPU clock speed of 2.83Ghz, with VFR GenX2, VFR Airfields 1/2/3, all of Gary's Xtreme airports, and Treescapes UK installed, the vast majority of detail sliders slammed all the way to the right, and flying the Flight1 Cessna Citation Mustang! The only addons that cause me any problems are Heathrow Xtreme and VFR London X (framerates can drop to less than 10 with these two activated, so I tend to only use one at a time), and some of Norman's military AI planes!

Yes, the framerate gets slightly stuttery at times, and there can be the odd freeze for a second or two. However, they are few and far between, and they do not spoil my enjoyment of FSX. I get the feeling that I would be in heaven if I was confident (and lucky) enough to be able to overclock my CPU to 4Ghz (a 40% increase in performance). I have a massive copper pipe cooler/fan assembly directly over the CPU, so the temptation to try this is almost overwhelming at times  Smiley
« Last Edit: November 15, 2010, 06:13:24 PM by Christopher Low » Logged

Gary Summons
Administrator
*****
Offline Offline

Posts: 6565


« Reply #7 on: November 15, 2010, 06:36:55 PM »

Thanks Rod for your explanation. I admit I always thought I7,I5,I3 were all based on the same thing, only variation being the qty of cores(real or virtual) and turbo boost, I was not aware of memory conrtoller advantage with the I7 over the other 2.

May be worth a go then, also is tripple channel any faster than duel? I thought tripple channel 1600Mhz memory ran exactly the same as Duel Channel memory. Only difference being 6GB Vs 4GBvs, is there something in the M/B design that means its faster in pratice?


Christopher most M/B make it easy to overclock, the normal worst that can happen if you go too far is the BIOS will not let your PC start and you have to reset the BIOS 'jumper' on the M/B (make sure power is OFF, when you do that). I tried last night to max out mine, and my PC limit is 4.5GHZ, any more and it will not want to start. Im sure this a M/B limit, as the CPU itself is very stable running FSX for hours if the BIOS lets it starts.
« Last Edit: November 15, 2010, 06:46:34 PM by Gary Summons » Logged

Andrew Baker

Offline Offline

Posts: 353


« Reply #8 on: November 15, 2010, 07:01:16 PM »

RE dual/triple channel memory, Think of it like this, which would be quicker.

Filling a swimming pool with 2 hose pipes of the same size, or;

Filling it with 3 hose pipes.

And as Rod has already said the extra cores take load off of the main simulation core, thus allowing it to actually simulate flight and all the other system engines better. FSX is able to reduce the fidelity of the sim as resources become scarce, and funny things start to happen like AI suddenly forgetting how to land properly, ATC completely forgets to tell an AI aircraft to take off, etc, etc, there are a myriad of other things that can go wrong too.

This is one of the reasons against using an unlimited frame rate as resources are lost on generating countless wasted frames that you can't see anyway beyond a certain point. If you are flying mostly over photo scenery then you definitely want a multiple core processor, a 4Ghz 4 core CPU can be like night and day quality wise as you are able to boost the LOD radius up to 9 easily and still be completely blur free.
« Last Edit: November 15, 2010, 07:03:18 PM by Andrew Baker » Logged


Cheers,
Andy.
Fred Popplewell

Offline Offline

Posts: 59


« Reply #9 on: November 16, 2010, 06:28:34 AM »

Hi Andy

Do these multiple core CPUs use the extra cores automatically or do you have to set it up?

Fred
Logged
Andrew Baker

Offline Offline

Posts: 353


« Reply #10 on: November 16, 2010, 08:13:26 AM »

As long as you have service pack 2 or acceleration installed then there is nothing to do, it just works. There are tweaks that can be applied to tune things slightly but I don't bother with them myself.
Logged


Cheers,
Andy.
Gary Summons
Administrator
*****
Offline Offline

Posts: 6565


« Reply #11 on: November 16, 2010, 08:28:51 AM »

There does seam to be  as many people say you should use unlimited FPS setting as those who say you should lock it, for my I have tried both settings many times and my My current PC  prefers unlimited, hanv't notice AI forgetting how to land my self, I do get some that go around when its a high mountain airport but thats because of the terrain around it.
Logged

Andrew Baker

Offline Offline

Posts: 353


« Reply #12 on: November 16, 2010, 08:43:13 AM »

I am one of the users that suggests using an unlimited FPS setting within FSX itself, you should use an external frame rate limiter though. The external frame rate limiter actually allows FSX to run very smoothly indeed and allows all these other systems I spoke of previously to function correctly. If you search Google for external frame rate limiter you will find lots of information on this tool, the built-in FPS limiter is broken badly.
Logged


Cheers,
Andy.
David Belsey
BETA Tester
*
Offline Offline

Posts: 580



« Reply #13 on: November 16, 2010, 09:26:18 AM »

I have to agree with Andrew on this point.

I have an i7 920 overclocked to 4GHz and my frame rates are up and down like a yoyo.  When I use FPS Limiter to average FSX at 30fps, I get smooth flight with very little variation in frame rate.

One thing to note with FPS Limiter (or FSX itself?) ... because I run FSX in windowed mode full-screen so that I can use my 2nd monitor for Plan-G, I actually have to set FPS Limiter to 60fps - this then seems to apply 30fps to each of the monitors.

I heartily recommend this software.

Dave.


Logged

Graham Biggs

Offline Offline

Posts: 210


« Reply #14 on: December 01, 2010, 05:29:32 PM »

I have a 32 inch Sony widescreen and tried using this for FSX. However, when experimenting first with the connection to my PC and just surfing the Internet or using iTunes, I would often get this message saying,..'Sync Lost', or something like that, whereby the TV screen would go blank for a couple of seconds and it would do this at random so I gave up and thought to myself,..'I can't fly in FS if this sync issue is going to keep happening so I went back to using my ordinary PC monitor. I did try all resolutions as well but still the loss of sync kept happening at random. It says in the Sony manual that I can hook my TV up to a PC but obviously I can't because of the sync issues. Can anybody explain why this happens?

Thanks.
Logged

Gigabyte P35 DQ6. Intel Core 2 Extreme  3GHZ E6850. 2GB Corsair Dominator DDR2 1066 MHZ CL 5-5-5-15. ATI HD4870 1Gb. 2 X 150GB Western Digital Raptor 10,000Rpm. Ernamax Infiniti PSU 720W. XP SP2. 
Pages: [1] 2
  Print  
 
Jump to:  

Powered by MySQL Powered by PHP Powered by SMF 1.1.11 | SMF © 2006-2009, Simple Machines LLC Valid XHTML 1.0! Valid CSS!
Page created in 0.15 seconds with 17 queries.