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News: Disable FTX AEC for UK2000 airports
 
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Author Topic: 64bit Flight Sim  (Read 1858 times)
raymond fry

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« on: March 17, 2017, 04:31:40 PM »

With DTG reporting they are working on the next flight simulator in 64bit will this have any effect on the add-on scenery coding. 
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raymond fry

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« Reply #1 on: May 05, 2017, 09:01:06 PM »

We know no the new 64bit sim will be FSW flight sim world successor to FSX:SE by DTG. Check it out on y tube.
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Gary Summons
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« Reply #2 on: May 09, 2017, 07:17:35 AM »

Looks promising, as for scenery compatibility that's up to the developers to support older BGL formats and traditional MS graphics shaders. Personally I'm glad things are moving ahead FSX is 12years old.
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Kevin Firth
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« Reply #3 on: May 10, 2017, 07:28:33 AM »

Any plans to revisit existing sceneries to support sloped runways please Gary, in either P3D4 or FSW?
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Phil Reynolds

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« Reply #4 on: May 10, 2017, 12:58:16 PM »

I believe FSW will continue to only have flat runways.

Phil
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raymond fry

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« Reply #5 on: May 10, 2017, 06:47:47 PM »

ORBX one off the FSW partners has used sloped runways and as working partner on development we will have to wait and see. The product release date next week 18th may.

Ray Fry.
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Gary Summons
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« Reply #6 on: May 11, 2017, 10:13:52 AM »

Slope depends on AI using them.

Users want AI at Airports, we cant go back to empty airports, those AI must be able to use a slope, that is down to the flightsim.
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Christopher Low
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« Reply #7 on: May 11, 2017, 11:06:58 AM »

I do not expect FlightSim World or P3D v4 to have sloped runways.
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Kevin Firth
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« Reply #8 on: May 11, 2017, 11:56:05 AM »

Slope depends on AI using them.

Users want AI at Airports, we cant go back to empty airports, those AI must be able to use a slope, that is down to the flightsim.
Should we read that as if a sim supports AI using slopes, then yes? Smiley
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Kevin Firth
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« Reply #9 on: May 11, 2017, 11:56:31 AM »

I do not expect FlightSim World or P3D v4 to have sloped runways.
Oh I do hope you are surprised Chris...
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Christopher Low
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« Reply #10 on: May 11, 2017, 12:28:27 PM »

I suspect that P3D v4 may surprise us in many ways, Kevin.....and not all of them good. I have been wondering for some time if qualification for the Academic License will be more strictly enforced in the 64 bit version, now that Dovetail Games are close to releasing the "entertainment" upgrade to FSX. That could make quite a few existing P3D customers think again about upgrading.
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raymond fry

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« Reply #11 on: May 11, 2017, 08:53:48 PM »

https://www.youtube.com/watch?v=qBP7dQdek-w

A review by Jordan King what`s in and what may come. as for P3Dv4 LM are under no pressure they are not in the same market as DTG.

Ray Fry.
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Richard Broughton

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« Reply #12 on: May 12, 2017, 07:21:34 PM »

I have huge respect for the expertise of Froogle.Com and judging from comments there, DTG' FSW has a long way to go yet.
Although I fly in FSX and P3D at the moment, XPlane11 seems to gathering fans rather rapidly from what I gather, and I don't think FSW is worth getting too excited about over the next few years.

Richard.
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raymond fry

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« Reply #13 on: May 12, 2017, 10:12:15 PM »

At 19.99p less than some add-ons for FSX I think it may sell well on steam several million potential customers, and if they are right in what they say some third party developers are on-board, I shall buy it and run it but still use FSX:SE for the big birds and see what develops in FSW.

Ray Fry.   
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Gary Summons
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« Reply #14 on: May 16, 2017, 07:56:42 AM »

Slope depends on AI using them.

Users want AI at Airports, we cant go back to empty airports, those AI must be able to use a slope, that is down to the flightsim.
Should we read that as if a sim supports AI using slopes, then yes? Smiley

Yes, making a terrain following airport is not that hard, but I'll only do it if the AI can fully use it, without bouncing on every polygon vertex line.
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